We create a variety of visuals and game assets at any point of production. Our concepts and art direction guide the visual development in a game’s early stages, and we execute on UI, animation, and in-game assets aligned to the game’s design and art direction.

Concept Art and In-Game Graphic Designs

Our graphic designers and concept artists have all the insight and imagination to turn client’s ideas into interactive reality.

  • Shadow of the Tomb Raider - Relic Statue
    Realistic Concepts
  • Shadow of the Tomb Raider - Ceramic Torch
    Realistic Concepts
  • Shadow of the Tomb Raider - Helmet
    Realistic Concepts
  • Shadow of the Tomb Raider - PMC Rifle
    Realistic Concepts
  • Shadow of the Tomb Raider - TR11
    Realistic Concepts
  • Shadow of the Tomb Raider - Remington
    Realistic Concepts

Character and Environment Concepts

Starting with research, then thumbnails, color studies, and rendering, we fully flesh out the people and places that make games unforgettable.

  • Internal R&D - Environment/Scene Concept
    Character and Environment Concept
  • Project Xandata - Environment Concept
    Character and Environment Concept
  • Project Xandata - Environment Concept - Site Agalon
    Character and Environment Concept
  • Internal R&D - Character Concept - Philippine Bayawak
    Character and Environment Concept
  • Internal R&D - Character Concept - Philippine Mythical Creature
    Character and Environment Concept
  • Internal R&D - Character Concept - Philippine Mythical Creature
    Character and Environment Concept

Game and User Interface Art

We create in-game assets that are aesthetically appealing, technically optimized, and aligned with the game’s design and theme. Collaborating with developers and designers, we craft game and UI elements to be up to spec and provide the best user experience.

 

We’ve developed thousands of assets in various styles. Here’s a glimpse of some of our work from Episodes, Secret Passages, and Campus Life by Pocket Gems; Bingo Pop by Jam City Toronto; and some user interface art for Balay Kawayan.

2D Game Animation

We bring games and visuals to life through a variety of in-game animation and motion graphics. Our tool expertise includes Flash, Spine, After Effects, and Unity. Below are some characters from Social Point’s Dragon City that we brought to life through complex creature animation with visual effects using Flash.

Featured Projects

  • Pocket Gems Episodes
    2D
  • Steven Universe
    2D
  • Yu-Gi-Oh! Duel Generations
    2D,Game Dev
  • The Dairy Scoop
    2D

Other Games We’ve Worked On

Let’s take your game to the next level!

We’re excited to hear about your upcoming project! Our teams are raring to collaborate on world building, conceptualizing characters and environments, and crafting gameplay and systems with you.