Our Expertise and The Tech We Utilize


We build a diverse range of hard-surfaced and organic assets, that are rendered in real-time on the latest gaming consoles, VR systems, and phones. We create believable and inspiring 3D environments to meet the creative vision of our Clients. Story and code continue to advance, generating higher quality levels in the visual development of weapons, vehicles, characters and props. Our team consists of modelers, texture artists, generalists, technical artists and animators.

PBR Pipeline

We have adapted PBR into our texturing pipeline, using Substance Designer from Allegorithmic. The results are visually stunning yet at a smaller memory footprint than when creating assets with the more traditional pipeline.

Weapons & Vehicles

Handguns, rifles, canons, trucks, jeeps, rockets, etc. – we create guns and vehicles, real or imaginary, from past to future.

Environment & Props

Our diverse skill set allows us to create an expansive assortment of environments and props to fit a variety of art styles and work in your engine.

Asset Gallery


These are some of the in-game assets we’ve created for Uncharted 4: Thief’s End.

Awesome Games We’ve Worked On



Uncharted: The Lost Legacy

September 7, 2017

Uncharted 4

Uncharted 4: A Thief’s End

June 23, 2016


The Witcher 3: Wild Hunt

June 23, 2016


Uncharted 3: Drake’s Deception

May 7, 2016


The Last of Us

May 7, 2016


Dreamfall Chapters

May 7, 2016