UX Designer
Location: Manila, Philippines
Responsibilities:
- Identify UX problems and craft creative ways to solve them
- Create, establish, and maintain clear and concise user-centric layouts and flows, wireframes, interactive prototypes, and both team and external-facing documentation that clearly convey ideas
- Translate goals and constraints into compelling player-facing features and work alongside programmers, game designers, and artists to develop these features
- Plan and organize, conduct, and prepare results and analysis for user research and testing activities
- Present and pitch UX designs to the team, producers, leadership, and clients
- Assist in the development of UX design processes and best practices
- Conduct efficient research and evaluation, and understand technical constraints and impact of design decisions
- Work with game designers to translate game system requirements into experiences
Qualifications:
- At least 1-2 years experience working as a UX Designer or similar role in a related field
- Proficient in graphic editing and wireframing/prototyping tools such Photoshop, Illustrator, and Figma
- Practiced in player-centric designs; knowledgeable of usability and design principles and techniques
- Strong ability to create user flows, wireframes, and prototypes
- Understands game systems (what is effective and what is not) and experiences.
- Ability to translate qualitative and quantitative player data and derive design solutions and strategies
- Is organized, structured, and a clear thinker
- Mental agility and adaptability in problem solving and to understand and adapt to the ever-changing game industry landscape
- Enthusiasm and clear-cut passion for playing, developing games and player experience
- A team player; able to work collaboratively across various disciplines
Work-from-Home Requirements:
- Stable Internet Connection
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions
Bonus Points
- Background in game development
- Having shipped titles/products is a plus
- Knowledge of the gaming market
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Game Designer
Location: Manila, Philippines
Responsibilities:
- Conduct efficient research and evaluation, and understand technical constraints and impact of designs
- Create clear and concise proposals or pitches, guides, documentation, screen flows, and wireframes of game features, systems, and UI, to levels
- Properly and efficiently communicate and present designs to internal project teams and external partners and clients
- Assist in ensuring the game quality, project progress, and user experience through various testing methods, such as usability testing and playtesting
- Develop engaging designs and gameplay aligned to the set goals of the project or product and within production constraints
- Implement designs using in-house tools and plug-ins and create prototypes of designs
- Assist in the development of design processes and best practices
Qualifications:
- A systems-thinking and UX mindset
- Has mental agility and adaptability in problem-solving and understanding and adapting to the ever-changing game industry landscape
- Has enthusiasm and clear-cut passion for playing, developing games, and player experience
- Strong communication skills-- listening, providing and receiving feedback, and articulating thoughts and ideas
- Proficient in written and verbal English
- A team player; able to work collaboratively across various disciplines
- Proficient in using word processing and spreadsheet tools, with working knowledge of wireframing and graphic editing tools
- At least over a year of industry experience as a game designer or any role in the game industry
Bonus Points:
- Having shipped titles is a plus
- Knowledge of the gaming market
- Ability to analyze game analytics data
- Game programming or art background
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Senior Game Designer
Location: Manila, Philippines
Responsibilities:
- Plan, create, execute, and lead game designs from pitch to release candidate, for PC, mobile, and console platforms, and a variety of genres
- Collaborate with producers, directors, fellow designers, and clients to define, refine, and execute design direction, game vision, pillars, core loops, and player experience
- Oversee the team’s design output to set and maintain output and performance quality, game design best practices, pipelines, tools, and processes
- Organize and pioneer game design pipelines, sharing new tools, methods, and technologies
- Supervise and mentor junior designers in projects (during client calls, processes, proposals, etc.) and review their submissions
- Support management and seniors in advocating the department’s goals and initiatives and assist in the implementation of company policies
- Actively support recruitment efforts and onboarding of low-level designers to the department and projects
Qualifications:
- A passion for games and making games
- Has designed a range of genres, and for a variety of game platforms ranging from mobile PC
- 3 years of experience in the industry as a game designer
- Shipped at least 3 titles for various genres and varying business models
- Strong command of English and effective verbal and written communication skills
- Has excellent interpersonal skills and is a highly organized clear thinker
- Knowledgeable in various gaming platforms, trends, and game production developments
- Proficient in presentation-making, wireframing, and graphics tools such as Photoshop or Figma
- Experience in the basic use of game engines (either Unity, or Unreal), maneuvering tools, and/or whiteboxing
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Lead Game Designer
Location: Remote Work
Responsibilities:
- Mentor, supervise, and support performance management of fellow designers
- Allocate/delegate duties and follow the evolution of the team’s progress on game design deliverables
- Assist fellow leads and managers in implementation of company policies and department initiatives and processes to help grow the team
- Assist in the recruitment and onboarding of new game designers
- Work with and participate in decision-making with managers and producers in determining project scope, resources, and priorities for the design team and project
- Work closely with other disciplines (programming, art, producers, QA, etc.) to help align the team on the design direction of a project
- Communicate directly with the client or external partners with respect to design aspects of the project
- Set the design direction of a game by composing concept proposals and pitches, game design documents, feature specifications, game pillars and the intended player experience
- Critically analyze, deconstruct, and test own and team's designs and address feedback
- Contribute to design prototyping, testing, balancing, and gameplay refinements
- Remain up to date with tools, methods, trends and technologies, share these with the team and apply them
Qualifications:
- At least 4 years of experience in game design, shipped at least 2 titles (regardless of platform)
- A passion for games, making games, and leading people
- Has excellent interpersonal skills and is a highly organized clear thinker
- Strong command of English and effective verbal and written communication skills
- Knowledgeable in various gaming platforms, trends, and game production developments
- Proficient in wireframing and graphics tools such as Photoshop or Figma
- Experience in the basic use of game engines (either Unity, Unreal), maneuvering tools and/or whiteboxing
- Ability to mentor and lead fellow game designers
- A history of successfully leading a team or taking on project leadership roles
Work-from-Home Requirements:
- Stable Internet Connection
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Game Engineer
Location: Manila, Philippines
Responsibilities:
- Maintain familiarity with the assigned project’s design
- Study and learn any technology required as prerequisites for the assigned project
- Architect code, tools and any other solutions to bring the project from design to reality
- Write code that adheres to a project’s set architecture and company standards within schedule
- Write technical documentation according to company standards
- Maintain collaborative relations with Design, Art, Audio, QA and any other Game Development discipline teams
Qualifications:
- Fast learner and able to adapt to different coding environments
- Excellent grasp of different programming paradigms for games
- Embraces the gaming culture and aware of current industry trends
- Strong interpersonal skill and able to communicate technical information both written and verbal
- Strong knowledge of C++ and C#Strong debugging skills
- Strong Math skills
- Practical experience with different game engines and frameworks such as Unity and Unreal
Work-from-Home Requirements:
- Stable Internet Connection
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions
Bonus Points
- iOS/Android development experience
- XR development experience
- Degree in Computer Science/Game Development/Math or related field
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Backend Engineer
Location: Manila, Philippines (Hybrid)
Responsibilities:
- Maintain familiarity with the assigned project’s design
- Study and learn any technology required as prerequisites for the assigned project
- Architect code, tools, and any other solutions to bring the project from design to reality
- Write technical documentation according to company standards
- Maintain collaborative relations with Design, Art, Audio, QA and any other Game Development discipline teams.
Qualifications:
- Fast learner and able to adapt to different coding environments
- Excellent grasp of different programming paradigms for games
- Embraces the gaming culture and is aware of current industry trends
- Strong interpersonal skills and ability to communicate technical information both written and verbal
- Strong understanding of API design, serverless computing
- Strong debugging skills
- Practical experience in Bash and/or Shell Scripting
- Familiar with data-modeling and DBMS development practices
Bonus Points:
- Practical experience in Javascript
- Familiar with containerization & orchestration
- Familiar with the use of Cloud Infrastructure Services
- Familiar with CI/CD and Unit Testing
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
2D Artist
Location: Manila, Philippines (Hybrid)
Responsibilities:
- To create art assets in a wide range of styles (stylized to realistic) from concept to game integration
- To collaborate with the art and developer team in ensuring quality of work
Qualifications:
- At least 1-3 years of professional experience
- Proficient in Adobe Photoshop
- Excellent grasp of colors and themes in asset creation
- Positive attitude and collaboration skills
- Team-player
- Has a good eye for detail
- Specialization in Character or Environment Illustration
Bonus Points:
- Fast learner and able to adapt to any art style
- Basic knowledge in Sketch-up
- Knowledgeable in Adobe Illustrator
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Lead Environment Artist
Location: Warsaw, Poland - Remote Work
Responsibilities:
- Support the Project Managers and Project Owner overseeing the team of internal and external artists during the entire cycle of the project and potentially after LiveOps
- Provide clear feedback on both technical and artistic matters for incorporation into final games
- Create assets and techniques fitting the style and pace of each project
- Communicate with the engineering and design teams
- Follow company art direction and production pipeline
- Suggest approaches that compel positive enhancements to direction and pipelines
- Help to build up and document the art direction for the project, working closely with the Head of Art and/or the Technical Artist
Qualifications:
- Minimum 4 years of experience in AAA Games development
- Strong understanding of Maya, 3dsMax, Substance Painter, Substance Designer, and Quixel Suite
- Knowledge of hard surface modeling, prop editing, architectural modules, buildings
- Experience with general art pipelines for Modeling, Unwrapping and Texturing, optimization, and playability
- Understanding the limitations of platform development: PCs, Next-Gen consoles, Mobile devices
- Expert understanding of Unreal Engine and Environment Art
- Experience managing and guiding the art team to maintain the artistic vision and quality
- Excellent oral and written communication skills in English
Bonus Points:
- Basic knowledge in Blender, Sketchup, or other 3D software
- Interested in narrative-driven storytelling
- Has experience with graphic design
- Great communication skills, both written and verbally
- Embraces the gaming culture and is aware of current industry trends
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Art Director
Location: Manila, Philippines (Hybrid)
Responsibilities:
- Handles concept art, character designs, mood boards, and storyboarding, preferably in the games industry or television or movies
- Communication with Clients to understand a game’s visual art style and the artistic approach to be applied
- Ownership by making sure that the best representation of the client's visions/expectations is met
- Ensuring project estimates for concept and graphics asset creations are precise and apt for the available workforce
- Reviewing and approving designs, artwork, and graphics developed by the team
- Presents design ideas to Clients for approval and generally communicates with Clients when needed
- Incorporate changes requested by Clients in a timely manner until final design approvals.
- Will oversee both concept and graphics team projects
- Creating visual images for in-game graphics including but not limited to, logo creations, branding, product packaging, illustrations, and concepts
- Able to combine art & technology and keep up with the latest software trends
- Maintain and promote a good and healthy work environment
- Handle and facilitate concept and graphics team evaluations
- Oversee, promote, and ensure the growth of the department
- Seek out challenges, realistic goals, and experimental opportunities for the team or individuals
- Oversees art production pipelines, processes, and workflows
- Ensures the timely and reliable delivery of all art assets within schedules and budget constraints
- Able to problem-solve and communicate technical issues related to art production within the limitations of console hardware & software
- Mentors the studio’s concept and graphics console team artists to achieve international game art standards
- Ability to train artists in concept and graphics creation techniques to strengthen their skills in production methodologies
- Ability to discuss project milestones, deliverables, and status with the Company President and other officers, as well as the Studio’s clients as may be necessary
Qualifications:
- Must have proven Industry experience with shipped AAA titles as Art Director or Art
- Director/Creative Director role in an international advertising agency
- Significant end-to-end production concept art experience
- Team leadership experience
- Digital Illustration and Painting experience
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
VFX Artist
Location: Manila, Philippines
Responsibilities:
- Produce high quality and optimized real-time VFX for games
- Solve technical problems from an artist’s point of view
- Work in collaboration with fellow programmers and artists
- Explore new technologies and techniques
Qualifications:
- Good understanding of shader techniques for VFX
- Ability to create optimized in-game VFX
- Strong math skills
- Good communication skills
- Excellent working knowledge with image editing tools like Photoshop, 3D modelling software like Maya and game engines such as Unity and Unreal Engine 4
- Knowledge in color theory
- A good eye for detail
- Fast learner and able to adapt to different technologies
- Must be a team player and can work with other departments
- Strong interpersonal skill and able to communicate technical information both written and verbal
Work-from-Home Requirements:
- Stable Internet Connection
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions
Bonus Points:
- Programming experience
- Knowledge with Embergen, Houdini and related simulation softwares
- Knowledge with Substance Designer
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Flash Artist
Location: Manila, Philippines - Remote Work
Responsibilities:
- To create environment art assets in isometric style
- To create a wide range of styles (stylized to realistic) from concept to game integration
- To collaborate with the art and developer team in ensuring quality of work
Qualifications:
- 1-3 years professional experience
- Proficient in Adobe Animate CC / Flash
- Has extensive knowledge in environment art particularly in isometric style
- Excellent grasp of art fundamentals in environment work
- Positive attitude and collaboration skills
- Team-player
- Has a good eye for detail
- Specialization in Environment Illustration
Bonus Points:
- Fast learner and able to adapt to any art style
- Basic knowledge in Blender
- Advanced knowledge in Adobe Photoshop or Illustrator
- Embraces the gaming culture and is aware of current industry trends
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Graphic/Concept Artist
Location: Manila, Philippines
Responsibilities:
- To create in-game graphics which populate virtual AAA worlds, including but not limited to, logos, product packaging branding, signages, illustrations, and concepts
- To create realistic graphic designs that convey intentional messaging and identify numerous products
- Determine the scope of Client briefs, review with the team and collaborate closely with the Senior Project Manager. Help capture clients' visual expectations for the locations they are creating
- To present unique designs which reflect an array of art style types and imagery where colors, layout, text, blend perfectly together
Qualifications:
- Highly creative
- Able to combine art & technology and keep up with all the latest graphic trends
- Up-to-date on latest softwares and industry techniques
- Proficient in using Adobe Photoshop, Adobe Illustrator
Work-from-Home Requirements:
- Stable Internet Connection
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions
Bonus Points:
- Knowledge of 3D software tools
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
3D Artist
Location: Manila, Philippines (Hybrid)
Responsibilities:
- Contributes to the full scope of 3D asset creation on 3D mobile and AAA pipelines
- Provides all models, textures, maps, and assets in line with Client quality bars and prescribed deadlines
- Addresses revisions in a timely and responsive manner
Qualifications:
- Willing to learn and to be trained
- With above average portfolios detailing a good selection of photo realistic and/or stylized models
- Knowledge in high poly modeling in both MAYA and ZBrush
- Basic game engine experience (Unreal and Unity)
- Basic understanding or texturing experience using both Substance Painter and/or Designer
- A good eye for detail
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Senior 3D Artist
Location: Manila, Philippines (Hybrid)
Responsibilities:
- Contributes to the full scope of 3D asset creation on 3D mobile and AAA pipelines
- Provides all models, textures, maps, assets in line with Client quality bars and prescribed deadlines
- Communicate and coordinate with Producers, Leads and Managers
- Mentor and train other 3D artists
Qualifications:
- 3-5 years of experience
- With above average portfolios detailing a good selection of photo realistic and/or stylized models
- Advanced knowledge in high poly modelling in both MAYA and ZBrush
- Basic game engine experience (Unreal and Unity)
- Strong understanding or texturing experience using both Substance Painter & or Designer
- A good eye for detail
- Has experience to lead a small team
- Able to adapt well in a dynamic team environment
- Addresses revisions in a timely and responsive manner
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
3D Character Artist
Location: Manila, Philippines (Hybrid)
Responsibilities:
- Producing high-quality, anatomically feasible, photo-real or stylized CG character models in line with a brief and/or reference material
- Interpret abstract ideas or concept art into the creation of compelling photo-real or stylized character
- Presenting work in a turntable-style environment with acceptable lighting for progress reviews and approval (including scale reference)
- Ensuring consistency of UV mapping and polygonal subdivisions
- Researching reference materials for aesthetics and genre of game, film, or animation
Qualifications:
- Has at least 5 to 10 years of experience, Minimum 3 years of working in a studio
- Experience in digital sculpting, modeling, UV mapping, and Texturing
- Excellent understanding of shading, lighting, structure, texturing, and silhouette
- Knowledge of anatomy - proportions, muscle, and skeletal structures
- Ability to work from reference materials such as photography or concept art
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
3D Rigger
Location: Manila, Philippines (Hybrid)
Responsibilities:
- Must participate with Devs and animators to enhance animation workflow and pipeline
- Work closely with modelers and animators to ensure an asset is efficiently rigged and capable of full range of motion with fine levels of control and usability
- Collaborate and participate in any necessary meetings, team or activities related to the project assigned
- Deliver high quality output that meets the technical quality standards
Qualifications:
- At least 1 to 2 years of professional experience
- Proficient in Maya and other 3D Software
- Technical Knowledge in terms of troubleshooting game export file format
- Able to adapt and use exclusively provided scripts
- Extensive understanding of forward kinematics and inverse kinematics and hierarchical constraints
- Good understanding of scripts and file troubleshooting
- Ability to rig different styles of characters biped and quadruped using both deformable and non deformable rigging
- Knowledge of production pipeline and exceptional problem solving
- Knowledgeable in Unity and Unreal
- Displays good character and strong work ethics that will motivate team members
Bonus Points:
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
3D Lead Rigger
Location: Manila, Philippines
Responsibilities:
- Create rigs for 3D characters and animals models using MAYA with a focus on the quality of distortions
- Work with the 3D animation lead to create rigs that are suitable for animation, and to ensure the integration and maintenance of configurations
- Maintain timing and production quotas given by the coordination team and the 3D animation lead
- Execute the corrections requested by the 3D animation lead and the Client by showing an analytical mind
- Organize work and prepare presentation elements for approval
- Communicate and seek information if necessary
- Maintain good team dynamics
- Train and Mentor other members of the rigging team up to today's industry standards
Qualifications:
- 5-10 years of experience Minimum 3 years of working experience in character models rigging with MAYA
- Experienced in leading a small team
- Skills in facial animation preferably
- Strong sense of anatomy
- Strong knowledge of traditional animation techniques and characters movement principles
- Strong mastery of MAYA rigging tools especially for the creation of joints and skeletons, skinning and weighting, IK configuration, blendshapes and deformers, nodes dependency
Work-from-Home Requirements:
- Stable Internet Connection
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions
Bonus Points:
- Experience with PYTHON
- Knowledge of working in a game engine UNITY and UNREAL
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
QA-UX Analyst
Location: Manila, Philippines (Hybrid)
Responsibilities:
- Find bugs or issues within the application
- Verify proper implementation of features
- Provides user experience reports, comments & suggestions to design to make the best tactical and strategic decision regarding the application
- Continuously develops and/or improve testing processes to ensure efficiency and effectiveness of the procedures
- Replicates the bugs that are found by the end-users/clients then provides detailed reproducibility steps to the programmers
- Manage and identify hardware needs of a project
Qualifications:
- Has at least 2 years experience as Quality Assurance or Game Tester but Fresh Graduates are welcome to apply
- Must be willing to work on a hybrid setup (WFH & Onsite)
- Knowledgeable in spreadsheets and word processing applications
- Understands basic computer, application, and device troubleshooting
- Proficient in the English Language
- Good communication skills
- Able to write in a concise manner
- A keen eye for detail
- Critical Thinker
- Strong work ethic
- Team-oriented
- Able to adapt to sudden changes in task
Bonus Points:
- Has a broad knowledge of video games and the different genres
- Participated in closed/open beta testing
- Knowledge on Game Development process
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
3DQA Specialist
Location: Manila, Philippines (Hybrid)
Responsibilities:
- Create and ensure textures are seamless
- Manipulate and ensure 3D models are based on specified requirements
- Render scenes ensuring required parameters are observed
- Update progress and reports as prescribed by the development
Qualifications:
- Proficient in using word processing and spreadsheet tools and other Google Apps
- Working knowledge in using Substance Painter/Designer & Autodesk Maya
- Knowledgeable with graphic software such as Photoshop or similar applications
- Proficient in written and verbal English
- A keen eye for detail
- Able to adapt well to a dynamic team environment
- Critical Thinker
- Strong work ethic
- Team-oriented
- Good troubleshooting skills
Bonus Points:
- Knowledgeable as a 3D generalist
- Game testing experience
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.