Handguns, rifles, cannons, trucks, jeeps, rockets, and more – from past to future, real or imaginary, we create arms and autos that make a real impact.
It was a great opportunity to work on the unique and core weaponry of the explosive open-world sandbox game, Just Cause 4. We helped arm Rico Rodriguez with an extensive set of weapons ranging from the rail and “wind” guns to the SMART rifle and RPGs. Get a glimpse of some of the game’s weapons of ultimate destruction below.
See more of our weapons work for Just Cause 4 in our Artstation page.
From bows to assault rifles, we’re proud to have worked with Eidos-Montréal to equip the inimitable Lara Croft with her tools for Shadow of the Tomb Raider. Check out some of the 3D assets we got to work on for the game!
Our diverse skill set enables an expansive assortment of objects and atmospheres to fit your preferred art style, story setting, and engine.
We are proud to have worked with Eidos-Montréal to create the immersive world of Shadow of the Tomb Raider. Check out some of the 3D assets we got to work on for the game! See more of our environment and cinematic props work for Shadow of the Tomb Raider in our Artstation page: Cinematic, Relics, Environment, Croft Manor Museum.
We are thrilled to have worked alongside Red Thread Games on their first person mystery adventure, Draugen. Below are some of the high-level environment assets that the teams from Manila and Madrid collaborated on for this visually stunning game.
The Secret 6 3D team became Naughty Dog’s second largest contributing vendor for the highly anticipated 2016 release of Uncharted 4. Within a year after the game’s release, the Secret 6 team were once again in full production for a new Naughty Dog adventure, Uncharted: The Lost Legacy, a standalone title from the Uncharted franchise.
We’re excited to hear about your upcoming project! Our teams are raring to collaborate on worldbuilding, conceptualizing characters and environments, and crafting gameplay and systems with you.