HR Assistant
Location: Manila, Philippines
Requirements:
- Bachelor's degree in Human Resources or any relevant degrees. Fresh graduates are welcome to apply.
- Great understanding of HR functions and best practices.
- Excellent written and verbal communication skills.
- Strong decision-making and problem-solving skills.
- Ability to accurately follow instructions.
- Exceptionally professional, organized and detail-oriented; demonstrates the ability to manage diverse activities and meet deadlines.
- Must have a can-do attitude, strong will and determination, resiliency, and integrity. Strong initiative, sense of accountability, active pursuit of high quality output and self-improvement.
- Can maintain a strong sense of confidentiality.
- Can work under minimal supervision.
Responsibilities:
- Facilitate talent acquisition process:
- Schedule meetings, employee sync-ups, HR events and maintain agendas.
- Utilizes various sourcing strategies such as Social Media, online job sites and other media.
- Coordinates with the marketing team on keeping up-to-date with job description posting on the company's website.
- Conduct interview screening and make assessment and recommendations.
- Maintains the Applicant Database for easy access of information of applicants.
- Pre-Hiring/Pre-employment:
- Monitoring records of newly hired employees.
- Coordinates with Compensation and Benefits specialist in gathering & maintaining digital and physical records of employees.
- Employee Engagement:
- Contribute ideas in employee engagement activities, including those pertaining to employee welfare in relation to S6 company culture.
- Ensures that all programs are well communicated to the employees, promotes and encourages employee attendance to these activities.
- Coordinates probationary and project based employment evaluation schedule with department heads
- Submit a daily status report.
- Assists in the onboarding & offboarding process.
- Facilitates enrolment and deletion of employees HMO memberships, offboarding process.
- Support all internal and external HR related inquiries or requests.
- Keep up-to-date with the latest HR trends and best practice.
- Contributes ideas in improving the current process by updating or adding new policies for the company.
Work-from-Home Requirements:
- Stable Internet Connection.
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions.
Bonus Points
- Proficiency in Google Drive & Google Apps-Office
- Prior experience in human resource roles.
- Exposure to Labor Law and employment equity regulations.
Experience:
- Fresh graduates are welcome to apply!
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
UX Designer
Location: Manila, Philippines
Requirements:
- At least 1-2 years experience working as a UX Designer or similar role in a related field.
- Proficient in graphic editing and wireframing/prototyping tools such Photoshop, Illustrator, and Figma.
- Practiced in player-centric designs; knowledgeable of usability and design principles and techniques.
- Strong ability to create user flows, wireframes, and prototypes.
- Understands game systems (what is effective and what is not) and experiences.
- Ability to translate qualitative and quantitative player data and derive design solutions and strategies.
- Is organized, structured, and a clear thinker.
- Mental agility and adaptability in problem solving and to understand and adapt to the ever-changing game industry landscape.
- Enthusiasm and clear-cut passion for playing, developing games and player experience.
- A team player; able to work collaboratively across various disciplines.
What you will be doing:
- Identify UX problems and craft creative ways to solve them.
- Create, establish, and maintain clear and concise user-centric layouts and flows, wireframes, interactive prototypes, and both team and external-facing documentation that clearly convey ideas.
- Translate goals and constraints into compelling player-facing features and work alongside programmers, game designers, and artists to develop these features.
- Plan and organize, conduct, and prepare results and analysis for user research and testing activities.
- Present and pitch UX designs to the team, producers, leadership, and clients.
- Assist in the development of UX design processes and best practices.
- Conduct efficient research and evaluation, and understand technical constraints and impact of design decisions.
- Work with game designers to translate game system requirements into experiences.
Work-from-Home Requirements:
- Stable Internet Connection.
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions.
Bonus Points
- Background in game development.
- Having shipped titles/products is a plus.
- Knowledge of the gaming market.
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Lead Game Designer
Location: Remote Work
What you will be doing:
- Mentor, supervise, and support performance management of fellow designers.
- Allocate/delegate duties and follow the evolution of the team’s progress on game design deliverables.
- Assist fellow leads and managers in implementation of company policies and department initiatives and processes to help grow the team
- Assist in the recruitment and onboarding of new game designers.
- Work with and participate in decision-making with managers and producers in determining project scope, resources, and priorities for the design team and project.
- Work closely with other disciplines (programming, art, producers, QA, etc.) to help align the team on the design direction of a project.
- Communicate directly with the client or external partners with respect to design aspects of the project.
- Set the design direction of a game by composing concept proposals and pitches, game design documents, feature specifications, game pillars and the intended player experience.
- Critically analyze, deconstruct, and test own and team's designs and address feedback.
- Contribute to design prototyping, testing, balancing, and gameplay refinements.
- Remain up to date with tools, methods, trends and technologies, share these with the team and apply them.
Qualifications:
- At least 4 years of experience in game design, shipped at least 2 titles (regardless of platform).
- A passion for games, making games, and leading people!
- Has excellent interpersonal skills and is a highly organized clear thinker.
- Strong command of English and effective verbal and written communication skills.
- Knowledgeable in various gaming platforms, trends, and game production developments.
- Proficient in wireframing and graphics tools such as Photoshop or Figma.
- Experience in the basic use of game engines (either Unity, Unreal), maneuvering tools and/or whiteboxing.
- Ability to mentor and lead fellow game designers.
- A history of successfully leading a team or taking on project leadership roles.
Work-from-Home Requirements:
- Stable Internet Connection
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Game Engineer
Location: Manila, Philippines (Hybrid)
Requirements:
- Fast learner and able to adapt to different coding environments
- Excellent grasp of different programming paradigms for games
- Embraces the gaming culture and aware of current industry trends
- Strong interpersonal skill and able to communicate technical information both written and verbal
- Strong knowledge of C++ and C#
- Strong debugging skills
- Strong Math skills
- Practical experience with different game engines and frameworks such as Unity and Unreal
Responsibilities:
- Maintain familiarity with the assigned project’s design
- Study and learn any technology required as prerequisites for the assigned project
- Architect code, tools and any other solutions to bring the project from design to reality
- Write code that adheres to a project’s set architecture and company standards within schedule
- Write technical documentation according to company standards
- Maintain collaborative relations with Design, Art, Audio, QA and any other Game Development discipline teams
Bonus Points:
- iOS/Android development experience
- XR development experience
- Degree in Computer Science/Game Development/Math or related field
Work-from-Home Requirements:
- Stable Internet Connection
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
2D Artist
Location: Manila, Philippines (Hybrid)
Requirements:
- Proficient in Adobe Photoshop.
- Excellent grasp of colors and themes in asset creation.
- Positive attitude and collaboration skills.
- Team-player.
- Has a good eye for detail.
- Specialization in Character or Environment Illustration.
Responsibilities:
- To create art assets in a wide range of styles (stylized to realistic) from concept to game integration.
- To collaborate with the art and developer team in ensuring quality of work.
Bonus Points:
- Fast learner and able to adapt to any art style.
- Basic knowledge in Sketch-up
- Knowledgeable in Adobe Illustrator
Experience
- At least 1-3 years of professional experience
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
2D Environment Artist
Location: Manila, Philippines - Remote Work
Requirements:
- Skilled concept artist knowledgeable in Environmental art and design.
- Proficient in Photoshop
- Demonstrates artistic flair. Is highly creativity and imaginative and is able to drive visually appealing scenes
- Excellent grasp of fundamentals especially composition and perspective
- Keen on environment work and has a good eye for technical details such as a sense of 3d forms, scale, and design.
- Has a positive can-do attitude partnered with good collaboration skills.
- Is a team player
Responsibilities:
- As part of the enviro team, you will conceptualize visually compelling environment pieces that are intended to be translated into 3D / in-game environments.
- Create key art that focuses on mood and narrative driven design through set-dressing and lighting.
- Create prop concepts, turnarounds, and other artworks ready for a 3D pipeline
- Follow creative direction and technical guidelines from an art bible, style guide, or brief
- Adapt to different styles and moods for specific projects.
- collaborate with large teams, express thoughts, give and accept feedback
Bonus Points:
- Basic knowledge in Blender, Sketchup or other 3D software
- Interested in narrative-driven storytelling
- Has experience with graphic design
- Great communication skills, both written and verbally
- Embraces the gaming culture and is aware of current industry trends
Experience:
- At least 1-2 years of professional experience
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
VFX Artist
Location: Manila, Philippines
What you will be doing:
- Produce high quality and optimized real-time VFX for games.
- Solve technical problems from an artist’s point of view.
- Work in collaboration with fellow programmers and artists.
- Explore new technologies and techniques.
Qualifications:
- Good understanding of shader techniques for VFX.
- Ability to create optimized in-game VFX.
- Strong math skills.
- Good communication skills
- Excellent working knowledge with image editing tools like Photoshop, 3D modelling software like Maya and game engines such as Unity and Unreal Engine 4.
- Knowledge in color theory.
- A good eye for detail.
- Fast learner and able to adapt to different technologies.
- Must be a team player and can work with other departments.
- Strong interpersonal skill and able to communicate technical information both written and verbal.
Bonus Points:
- Programming experience
- Knowledge with Embergen, Houdini and related simulation softwares
- Knowledge with Substance Designer
Work-from-Home Requirements:
- Stable Internet Connection
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
UI Artist
Location: Manila, Philippines
Requirements:
- Proficient in Adobe Photoshop.
- Basic knowledge in UX.
- Knowledgeable in Adobe Illustrator.
- Knowledgeable in Figma or Adobe XD.
- Adaptable to a wide variety of UI art styles and elements
- Can communicate concepts and designs through sketches and mock-ups.
- Positive attitude and collaboration skills.
- Attentive to detail.
Responsibilities:
- To design, implement and optimize UI assets for games.
- To create UI studies and mockups that are graphically interesting, intuitive and user-friendly.
- To collaborate with the 2D art team, game designers and developers in UI art integration.
Work-from-Home Requirements:
- Stable Internet Connection.
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions.
Bonus Points:
- Technical skills on optimization and UI exports.
- Experience in UI integration to engine; working closely with developers.
- Embraces the gaming culture and is aware of current industry trends.
Experience:
- 2-3 years professional experience in a user-interface position in the gaming or web industry.
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Flash Artist
Location: Manila, Philippines - Remote Work
Description:
- An experienced artist who is proficient in using Adobe Flash / Adobe Animate. Has extensive knowledge in environment art particularly in isometric style.
Responsibilities:
- To create environment art assets in isometric style.
- To create a wide range of styles (stylized to realistic) from concept to game integration.
- To collaborate with the art and developer team in ensuring quality of work.
Requirements:
- Proficient in Adobe Animate CC / Flash
- Excellent grasp of art fundamentals in environment work.
- Positive attitude and collaboration skills.
- Team-player.
- Has a good eye for detail.
- Specialization in Environment Illustration.
Bonus Points:
- Fast learner and able to adapt to any art style.
- Basic knowledge in Blender
- Advanced knowledge in Adobe Photoshop or Illustrator
- Embraces the gaming culture and is aware of current industry trends.
Experience:
- 1-3 years professional experience
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Graphic/Concept Artist
Location: Manila, Philippines
What you will be doing:
- To create in-game graphics which populate virtual AAA worlds, including but not limited to, logos, product packaging branding, signages, illustrations and concepts.
- To create realistic graphic designs that convey intentional messaging and identify numerous products.
- Determine the scope of Client briefs , review with the team and collaborate closely with the Senior Project Manager. Help capture Clients visual expectations for the locations they are creating.
- To present unique designs which reflect an array of art style types and imagery where colors, layout, text, blend perfectly together.
Qualifications:
- Highly creative
- Able to combine art & technology and keep up with all the latest graphic trends
- Up-to-date on latest softwares and industry techniques
- Proficient in using Adobe Photoshop, Adobe Illustrator
Work-from-Home Requirements:
- Stable Internet Connection
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions
Bonus Points:
- Knowledge of 3D software tools
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Motion Designer
Location: Manila, Philippines
What you will be doing:
- Conceptualize, animate and edit 2D art assets for creative video for games and marketing.
- Create visual effects for in-game scenes and character animations.
- Collaborate with the 2D art team and animators.
Qualifications:
- Proficient in After Effects for motion graphic, visual effects, compositing and editing.
- Excellent grasp of character puppet animation.
- Good troubleshooting skills.
- Has a good eye for detail.
- Mid to high level of proficiency in Photoshop.
- At least 1 year of professional experience.
- Team player.
Bonus Points:
- Knowledgable in Flash.
- Storyboarding skills.
- Has great communication and storytelling skills.
- Embraces the gaming culture and is aware of current industry trends.
Experience:
- 2-3 years of professional experience
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
3D Artist
Location: Manila, Philippines (Hybrid)
What you will be doing:
- Contributes to the full scope of 3D asset creation on 3D mobile and AAA pipelines
- Provides all models, textures, maps, and assets in line with Client quality bars and prescribed deadlines
- Addresses revisions in a timely and responsive manner
Qualifications:
- Willing to learn and to be trained
- With above average portfolios detailing a good selection of photo realistic and/or stylized models
- Knowledge in high poly modeling in both MAYA and ZBrush
- Basic game engine experience (Unreal and Unity)
- Basic understanding or texturing experience using both Substance Painter and/or Designer
- A good eye for detail
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
Senior 3D Artist
Location: Manila, Philippines (Hybrid)
Requirements:
- 3-5 years of experience
- With above average portfolios detailing a good selection of photo realistic and/or stylized models
- Advanced knowledge in high poly modelling in both MAYA and ZBrush
- Basic game engine experience (Unreal and Unity)
- Strong understanding or texturing experience using both Substance Painter & or Designer
- A good eye for detail
- Has experience to lead a small team
- Able to adapt well in a dynamic team environment
- Addresses revisions in a timely and responsive manner
Responsibilities:
- Contributes to the full scope of 3D asset creation on 3D mobile and AAA pipelines
- Provides all models, textures, maps, assets in line with Client quality bars and prescribed deadlines
- Communicate and coordinate with Producers, Leads and Managers
- Mentor and train other 3D artists
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
3D Character Artist
Location: Manila, Philippines (Hybrid)
Requirements:
- Experience in digital sculpting, modeling, UV mapping, and Texturing.
- Excellent understanding of shading, lighting, structure, texturing, and silhouette
- Knowledge of anatomy - proportions, muscle, and skeletal structures
- Ability to work from reference materials such as photography or concept art
Responsibilities:
- Producing high-quality, anatomically feasible, photo-real or stylized CG character models in line with a brief and/or reference material
- Interpret abstract ideas or concept art into the creation of compelling photo-real or stylized character
- Presenting work in a turntable-style environment with acceptable lighting for progress reviews and approval (including scale reference)
- Ensuring consistency of UV mapping and polygonal subdivisions
- Researching reference materials for aesthetics and genre of game, film or animation
Experience:
- Has at least 5 to 10 years of experience, Minimum 3 years of working in a studio
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
3D Rigger
Location: Manila, Philippines (Hybrid)
Requirements:
- Proficient in Maya and other 3D Software.
- Technical Knowledge in terms of troubleshooting game export file format.
- Able to adapt and use exclusively provided scripts.
- Extensive understanding of forward kinematics and inverse kinematics and hierarchical constraints.
- Good understanding of scripts and file troubleshooting.
- Ability to rig different styles of characters biped and quadruped using both deformable and non deformable rigging.
- Knowledge of production pipeline and exceptional problem solving.
- Knowledgeable in Unity and Unreal.
- Displays good character and strong work ethics that will motivate team members.
Responsibilities:
- Must participate with Devs and animators to enhance animation workflow and pipeline.
- Work closely with modelers and animators to ensure an asset is efficiently rigged and capable of full range of motion with fine levels of control and usability.
- Collaborate and participate in any necessary meetings, team or activities related to the project assigned.
- Deliver high quality output that meets the technical quality standards.
Bonus Points:
Experience:
- At least 1 to 2 years of professional experience.
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
3D Lead Rigger
Location: Manila, Philippines
What you will be doing:
- Create rigs for 3D characters and animals models using MAYA with a focus on the quality of distortions;
- Work with the 3D animation lead to create rigs that are suitable for animation, and to ensure the integration and maintenance of configurations;
- Maintain timing and production quotas given by the coordination team and the 3D animation lead
- Execute the corrections requested by the 3D animation lead and the Client by showing an analytic mind;
- Organize work and prepare presentation elements for approval;
- Communicate and seek information if necessary;
- Maintain good team dynamics.
- Train and Mentor other members of the rigging team up to today's industry standards
Qualifications:
- 5-10 years of experience Minimum 3 years of working experience in character models rigging with MAYA.
- Experienced in leading a small team
- Skills in facial animation preferably;
- Strong sense of anatomy;
- Strong knowledge of traditional animation techniques and characters movement principles;
- Strong mastering of MAYA rigging tools especially for the creation of joints and skeletons, skinning and weighting, IK configuration, blendshapes and deformers, nodes dependency;
Bonus Points:
- Experience with PYTHON ;
- Knowledge of working in a game engine UNITY and UNREAL
Work-from-Home Requirements:
- Stable Internet Connection
- Means to be trained/work properly online and engage on at least voice calls for meetings and discussions
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.
QA-UX Analyst
Location: Manila, Philippines (Hybrid)
Requirements:
- Must be willing to work on a hybrid setup (WFH & Onsite).
- Knowledgeable in spreadsheets and word processing applications
- Understands basic computer, application, and device troubleshooting
- Proficient in the English Language
- Good communication skills
- Able to write in a concise manner
- A keen eye for detail
- Critical Thinker
- Strong work ethic
- Team-oriented
- Able to adapt to sudden changes in task
Responsibilities:
- Find bugs or issues within the application
- Verify proper implementation of features
- Provides user experience reports, comments & suggestions to design to make the best tactical and strategic decision regarding the application
- Continuously develops and/or improve testing processes to ensure efficiency and effectiveness of the procedures
- Replicates the bugs that are found by the end-users/clients then provides detailed reproducibility steps to the programmers.
- Manage and identify hardware needs of a project
Bonus Points:
- Has a broad knowledge of video games and the different genres
- Participated in closed/open beta testing
- Knowledge on Game Development process
Experience:
- Has at least 2 years experience as Quality Assurance or Game Tester but Fresh Graduates are welcome to apply!
With the current situation surrounding COVID-19, our hiring process and working environment is primarily done through Discord and Google Suite. A stable internet connection is required to work remotely.
However, once we do fully reopen our offices, everyone is expected to render a majority of the work in person, on-site in our studios in Manila and Madrid.