Must participate with Devs and animators to enhance animation workflow and pipeline
Work closely with modelers and animators to ensure an asset is efficiently rigged and capable of full range of motion with fine levels of control and usability
Collaborate and participate in any necessary meetings, team or activities related to the project assigned
Deliver high quality output that meets the technical quality standards
Requirements:
At least 1 to 2 years of professional experience
Proficient in Maya and other 3D Software
Technical Knowledge in terms of troubleshooting game export file format
Able to adapt and use exclusively provided scripts
Extensive understanding of forward kinematics and inverse kinematics and hierarchical constraints
Good understanding of scripts and file troubleshooting
Ability to rig different styles of characters biped and quadruped using both deformable and non deformable rigging
Knowledge of production pipeline and exceptional problem solving
Knowledgeable in Unity and Unreal
Displays good character and strong work ethics that will motivate team members