Responsibilities:

  • Must participate with Devs and animators to enhance animation workflow and pipeline
  • Work closely with modelers and animators to ensure an asset is efficiently rigged and capable of full range of motion with fine levels of control and usability
  • Collaborate and participate in any necessary meetings, team or activities related to the project assigned
  • Deliver high quality output that meets the technical quality standards

Requirements:

  • At least 1 to 2 years of professional experience
  • Proficient in Maya and other 3D Software
  • Technical Knowledge in terms of troubleshooting game export file format
  • Able to adapt and use exclusively provided scripts
  • Extensive understanding of forward kinematics and inverse kinematics and hierarchical constraints
  • Good understanding of scripts and file troubleshooting
  • Ability to rig different styles of characters biped and quadruped using both deformable and non deformable rigging
  • Knowledge of production pipeline and exceptional problem solving
  • Knowledgeable in Unity and Unreal
  • Displays good character and strong work ethics that will motivate team members

Bonus Points:

  • Animation
  • Scripting