Plan, create, execute, and lead game designs from pitch to release candidate, for PC, mobile, and console platforms, and a variety of genres
Collaborate with producers, directors, fellow designers, and clients to define, refine, and execute design direction, game vision, pillars, core loops, and player experience
Oversee the team’s design output to set and maintain output and performance quality, game design best practices, pipelines, tools, and processes
Organize and pioneer game design pipelines, sharing new tools, methods, and technologies
Supervise and mentor junior designers in projects (during client calls, processes, proposals, etc.) and review their submissions
Support management and seniors in advocating the department’s goals and initiatives and assist in the implementation of company policies
Actively support recruitment efforts and onboarding of low-level designers to the department and projects
Requirements:
A passion for games and making games
Has designed a range of genres, and for a variety of game platforms ranging from mobile PC
3 years of experience in the industry as a game designer
Shipped at least 3 titles for various genres and varying business models
Strong command of English and effective verbal and written communication skills
Has excellent interpersonal skills and is a highly organized clear thinker
Knowledgeable in various gaming platforms, trends, and game production developments
Proficient in presentation-making, wireframing, and graphics tools such as Photoshop or Figma
Experience in the basic use of game engines (either Unity, or Unreal), maneuvering tools, and/or whiteboxing