Responsibilities:

  • Produce high quality and optimized real-time VFX for games
  • Solve technical problems from an artist’s point of view
  • Work in collaboration with fellow programmers and artists
  • Explore new technologies and techniques

Requirements:

  • Good understanding of shader techniques for VFX
  • Ability to create optimized in-game VFX
  • Strong math skills
  • Good communication skills
  • Excellent working knowledge with image editing tools like Photoshop, 3D modelling software like Maya and game engines such as Unity and Unreal Engine 4
  • Knowledge in color theory
  • A good eye for detail
  • Fast learner and able to adapt to different technologies
  • Must be a team player and can work with other departments
  • Strong interpersonal skill and able to communicate technical information both written and verbal

Work-from-Home Requirements:

  • Stable Internet Connection
  • Means to be trained/work properly online and engage on at least voice calls for meetings and discussions

Bonus Points:

  • Programming experience
  • Knowledge with Embergen, Houdini and related simulation softwares
  • Knowledge with Substance Designer