Interior Night chose to collaborate with Secret 6 on their highly acclaimed and multi-awarded interactive narrative game, As Dusk Falls.
We were responsible for creating all the characters, as well as several important interiors that were part of numerous major scenes. This project required us to meticulously hand-paint over 12,000 frames of still images, employing a distinctive painterly graphic style. Additionally, our involvement extended to constructing entire scenes within the Unity game engine, ensuring seamless integration and a cohesive gaming experience.
An Unprecedented Art Style
The art style of As Dusk Falls breaks away from the traditional fully animated approach and instead embraces a motion comic art style. This unique blend of stop-motion animation and comic books creates a visually stunning experience.
Under the guidance of Interior/Night’s art director, Mike Bambury, our concept and graphics team worked closely together to ensure that each frame was a masterpiece within its own right and perfectly fulfilled his creative vision.
We not only focused on delivering quality but also had to produce over 12,000 frames. The success of this project required our ability to create frames that captured the right amount of emotion and detail.
Hand Painted Character Art
We had the opportunity to work on all of the characters in the game, throughout the duration of the project. They play a vital role in the game as they serve as the primary way for players to connect with the material.
Hand-painted 2D characters blend seamlessly with 3D environments across different lighting conditions
Our focus was to enhance the visual appeal and cohesiveness of each of the characters, ensuring seamless integration within the overall composition of each scene. This involved a very meticulous hand painting process, where close attention to intricate details, lighting, and distances from the camera were essential. Interior/Night’s Art Director was very precise in the look he wanted to achieve and was very hands-on during the process.
Facial nuances and expressions captured from the characters allow players to connect with the emotional scenes in the story.
Extra care in capturing facial nuances and expressions, would add an extra layer of authenticity, depth, and dimension to the overall narrative.
Building Scenes in Unity
As Dusk Falls combined 2D images with 3D rendered environments. Apart from hand-painting the game’s characters, our team was also responsible for building out the 3D environments in Unity.
We created key interiors in significant scenes, including Zoe's apartment, Jim's apartment, Todd's truck, Joyce's car, and several apartment buildings.