Ron has shaped Secret 6 from the art outsourcing studio he founded in 2005 to an established, reliable provider of full game development services across studios in Manila and Madrid. He’s a veteran in the Philippine game development scene and remains active in our business development efforts.
In 2023, Ron joined the Catalis Group production service leadership team when Secret 6 became part of its roster of industry-leading game service providers.
His background encompasses over 20 years in tech and business, including as director of New Business Development at Sony Computer Entertainment America. Ron holds Bachelor’s and Master’s degrees in Electrical Engineering from the University of Illinois, Urbana-Champaign, and Santa Clara University, respectively.
For the past 8 and a half years, Alexis has taken accountability in developing a key art team within the studio, maximizing existing partnerships and generating new ones.
Passionate in providing a platform for 3D artists to work alongside a growing AAA client base, Alexis directed the business into new areas which included the building of a concept and graphics team, ensuring pre-production and creative visual support.
Rogi spearheads 3D art production for our console division. His studio’s credits on AAA games include As Dusk Falls, Cyberpunk 2077, The Last of Us Part II, Marvel's Spider-Man, and Shadow of the Tomb Raider.
Since he started his career in 2007, his 3D weapon work has continued to be one of his specialties, earning him praise from international art teams. Rogi joined Secret 6 in 2015.
With over 10 years of industry experience, Joaquin leads Secret 6 Madrid, the city's first art-outsourcing studio for AAA games. Joaquin is instrumental in driving the growth and operations of Secret 6 Madrid, growing the team at an incredible rate.
Joaquin specializes in environment art and holds a degree in Game Design and Development. He spearheaded the team's first major project: the MediEvil remake for PS4. Prior to joining the company, he worked on several major titles including Call of Duty WW2 and Call of Duty: Infinite Warfare.
As head of our quality assurance division, Ralph ensures quality and functionality across our game development projects. He stepped up to lead our internal operations in 2016, and in 2018, also became head of Aphondo, our subsidiary specializing in QA.
Ralph started as a quality assurance and user experience analyst for Secret 6 in 2013, and was soon instrumental in building our structure and pipelines.
Gene leads our engineering team toward the successful completion of projects and the growth of our game portfolio. He started as a freelance programmer for Secret 6 in 2010, then later joined us full-time as lead programmer.
He graduated from Ateneo de Manila with a degree in Computer Science.
A user interface design and 2D game asset specialist, Ann handles over 60 artists and animators. She also co-manages the 3D Art team for game development.
Ann joined Secret 6 in 2009 as a freelance artist. She eventually became creative lead, in which role she was pivotal in developing the structure and pipelines of our 2D Art department. She holds a Multimedia Arts degree from De La Salle–College of Saint Benilde.
Xiao has led our design team since it was formally established in 2014 and continues to ship various games across different franchises and platforms.
She started out with us as a quality assurance analyst in 2012, and was also the Head of Marketing from 2018–2022. She holds a Master’s degree in Technology Management from the University of the Philippines Diliman and a Bachelor of Arts degree in Multimedia Arts from Asia Pacific College.
Tess ensures smooth production operations by providing guidance and mentorship on project and production management, ensuring profitability, and supporting business development. She oversees project planning and production to help achieve targets and address any issues that arise.
She holds a degree in Mass Communication and has more than 20 years of experience working in the media and entertainment industry.
Jem heads our 3D art team for in-house game development work. He joined Secret 6 as a texture artist, and is credited in that role on The Last of Us, as well as alongside the studio on AAA titles like Uncharted 2 and 3.
He holds a Bachelor’s degree in Fine Arts, with a major in Advertising, from the University of Santo Tomas.
Alongside her fundamental expertise in accounting itself, Darcy oversees all areas related to our company’s financial reporting.
She joined Secret 6 in 2014 as an accountant and has since become head of our Accounting division, under Internal Operations. Darcy’s a Certified Public Accountant, and holds degrees in Accountancy and Management Accounting.
Hannah oversees all marketing efforts for Secret 6 and its properties to facilitate brand development and awareness.
She started her career in Secret 6 as a game producer in 2014. Two years later, she shifted to a marketing role as the company’s senior events manager and brand coordinator and was responsible for Secret 6’s presence in various local and international events and conventions. She graduated from Ateneo de Manila with a degree in BS Communications Technology Management.